Battle.net 2.0, Blizzards latest brainchild is to be launched with the release of Starcraft II, one of the most anticipated games of all time. At this years’ Blizzcon Blizzard finally announced a few details about the new Battle.net and what to expect. Seeing as how Blizzard has the...
Battle.net 2.0, Blizzards latest brainchild is to be launched with the release of Starcraft II, one of the most anticipated games of all time. At this years’ Blizzcon Blizzard finally announced a few details about the new Battle.net and what to expect. Seeing as how Blizzard has the reputation of not releasing anything until they feel it is perfect, it was odd seeing what direction they were going to take the new Battle.net. Blizzard stated from the get-go that Starcraft II was designed with E-Sports in mind; however looking at the features and plans they announced at this past Blizzcon, was a little underwhelming.
With current trends leading towards social networking websites such as Facebook, Myspace, and YouTube, it was not surprising to see Blizzard staging an attempt at cashing in on the combined success of their hit video games and the recent phenomenon that is social networking. Blizzard even goes so far as to say,
“The new Battle.net experience is a full-featured online game service designed specifically around Blizzard Entertainment titles, and will include a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more. Our vision is to create an environment where gamers can compete online, develop an online persona, and stay connected to friends and the rest of the community while enjoying our games. (Activision/Blizzard, 2009)
After reading this, and noting little mention of E-Sports ‘features’, it is safe to assume Blizzard is learning from past experiences and oversights with the old Battle.net system.
Blizzard also seems to take note of how ‘creative’ its fans are, even citing the renowned custom game ‘DotA’ in its FAQ. Blizzard discusses its plan of content control in its FAQ, where they say they will allow people to publish their creations via Battle.net. This coming after:
“What will be available to players in the StarCraft II Marketplace?
After the launch of StarCraft II, we aim to add the StarCraft II Marketplace to Battle.net, which will create a vibrant ecosystem of user-generated content, including multiplayer maps, single-player scenarios, challenges, themes, and more.†(Activision/Blizzard, 2009)
Begs the question if Blizzard isn’t more than a little upset at not being able to cash in on the DotA train after seeing its level of success and reach within the E-Sports and general gaming communities. As well, Battle.net 2.0 is to be a free service, unlike World of Warcraft, where users are subject to monthly subscriptions. Does this mean Blizzard intends on using its community by nickel and diming them on their own creations? Not to the addition of creating a social networking system of its own, Blizzard creates a perfect breeding ground for its own Internet superstars to help create additional buzz and exposure.
With all of these new and improved updates and additions to Battle.net, all designed and geared towards Starcraft II and World of Warcraft, question marks still appear around older titles such as Diablo II, and Warcraft III, etc. Blizzard does say that they will eventually update all classic Battle.net games to the newer Battle.net system; however no further information of what that will entail was released.
In the end, it seems as though Blizzard is coat tailing popular consumer trends, and placing a lot of faith in their community to develop more groundbreaking innovations. Blizzard seems to have realized that things such as DotA and the professional Starcraft scene in South Korea are the types phenomena that you can't simply manufacture. Also, that these sorts of phenomena are what create long lasting successful titles such as the ones Blizzard has created in the past. For without any sort of sustainable community surrounding a game-title, it is only a matter of time before the consumers move onto bigger and more lucrative experiences.
So where can Blizzard go from here? Suggestions can be found on the next page.










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