The Future of eSports
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  • Annaky Annaky
    Posted Feb 03, 2013 at 10:58

    Well written. There are so many things that do need to change to improve e-sports. One of the biggest problems is all organisations are fighting for the same pool of money out there from Sponsors.

    Until event organisers start sharing royalties with teams from events,we will never be able to progress because everything is so uncertain. We provide the teams to compete and make all these events possible but get no recognition or support from Organisations running the events.
    There needs to be far more cooperation between teams and organisations. We are all trying to achieve the same thing. Again event organisations are also sharing the same pool of money, all that has happened in the last year is streaming revenue has bolstered event organisers income but with no sharing with teams.
    Also players need to understand that for their organisations to survive they have to be able to generate some income from their top teams, Sponsorship just isn't enough. We are all businesses that must make income to survive, players seem to have an attitude we take all their money, I just wish they'd stop and think where do teams get money from.

  • Elysium Elysium
    Posted Feb 03, 2013 at 23:53

    A wall of text to rival even my own ranting’s.

    In your section regarding stability you liken many of you beliefs on how to improve eSports to structures that exist in every day sports –not entirely sure if this was your intention, but I do agree, it works in sports such as Soccer, Baseball, American Football etc. so why not apply it to eSports, right?

    Thing is, the idea of a governing body, a higher authority brings with it challenges that plague the world today in sports such as Soccer, biased opinions, corrupt board members and a rigid structure. That being said, let’s explore the role of someone like the FA or FIFA to Soccer in the UK, if we are to start treating eSports as instead simply a ‘Sport’, we have to learn from the bodies that regulate them currently.

    Teams, acting professional? Absolutely. Sponsors acting professional? You’d expect so. Players acting professionally? You’d hope so… but it isn’t always the case, and to be fair we shouldn’t judge individual people too harshly, we are after all human. What is it, ‘to err is to be human’? A total ban is out of the question, but should there be penalties in general, fines or suspensions, sure. I believe these governing bodies can exist throughout eSports without having to resolve to one entity. Events regulate themselves and can ban or suspend players should they wish.

    One thing they should do, is conduct the event to a set of rules, a set of standards that governs and ensures that players, sponsors, attendees alike are treated in a certain way and should issues arise there are clear ways in order to deal with them.

    A charter if you will, everyone signs it, Dreamhack, MLG, all the smaller guys too.

    That’s your first step to bringing more structure to eSports.

    I like your ideas about tournaments but again lets liken it to Soccer, a world wide tournament can exist (World Cup), European tournaments can exist (Champions league amongst others) and smaller local events can exist (think 5-aside matches at your local park). To assume that everyone will work together unfortunately is somewhat of a dream, don’t get me wrong I agree, it’d be better for everyone but it won’t just happen.

    This brings me back to the charter. Every successful business has a charter, a set of rules of a goal that defines their success or failure. Such a charter would unite teams, sponsors and events. This would improve quality, and consistency. Imagine if you will the additional confidence gained by sponsors if they know a certain event is works to a quality standard that is industry recognized. You can compare this to things like the ISO2001 or ISO19001 quality standards in business.

    Lead and follow. For the community to change, we, eSports, teams, events, organisers and sponsors must change first. It is naïve to think that our customers will be the ones who will do this for us, we must be the catalyst to allow them to improve eSports. To build or to rely on a business model that counts significantly on revenue created by people paying to watch events online would be flawed, we live in a world now where everything is on demand on the internet, everything whether you try to stop it is free. This is where eSports can grow however, don’t worry I’m not saying it’s a lost cause, by constantly improving the events, ensuring a consistent standard and defining good quality people will WANT to pay to watch the events.

    Spotify, Netflix etc, great models. They aren’t expensive, they do not rely on high subscription fees, they (Netflix at least…, Spotify is in a little financial trouble, woops) ensure the quality of their service is number one so that people don’t mind paying the money.

    For the record, Twitch.TV are doing just this, their quality has gone up and up and I believe they are one of the few companies out there that have the right idea about things. Go Twitch!

    In conclusion, eSports IS heading in the right direction, but teams need to smarten up to more efficient models. Revenue cannot be generated simply from sponsors, but must extend to online content, endorsement, a higher standard of event management and cooperation.

    To grow we must all set a standard, one we all agree to work by and to, one that sponsors can rely on, one that is clear and fair. Improving confidence to our sponsors and customers is key.

    One step at a time.

    Finally, I will draft up a charter, or what I think we should do. I’m happy to host the signing of said charter at my house, someone will need to bring beers, oh and I need a gardener to clear a Helipad for Sundance. I assume he flys a helicopter, not sure why. Seems like that type of guy.

    Ps. Nice article. Thought provoking. Discussion is good.


  • Iyonic Iyonic
    Posted Feb 04, 2013 at 13:45

    I share your opinion and your arguements, but you have to see, that this is not an article about how it should be, but what we COULD do to improve. Naturally there are more than enough problems to assemble these ideas. But I did not write it because I dont think eSports is heading in the right direction, but as you already mentioned, to provoke. Like this, people think about the issue and discuss it, like you did. This is my main intention. I am not in the position to change the scene, unfortunately ;). And seeing that you spend that much time writing your comment makes me feel as if I at least reched one person. I would bring the Beer btw ;)

    P.s: Twitch is in my opinion a rolemodel and more Organisations could work like this.

  • Elysium Elysium
    Posted Feb 04, 2013 at 16:04

    Lukas, don't underestimate the power of a well written article. To steal another quote, tis but a drop in the ocean, well yes, but what is the ocean but a multitude of drops?

    I understand you didn't state that's how it should be, but rather how it could be. I think we're on the same page for the most part, there are many things that we could do to improve the scene and to raise the standard we've come to expect. Keep writing, ultimately keep asking questions and don't be afraid to ask the difficult ones.