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156 comments

  • OlcrOw OlcrOw
    Posted May 24, 2013 at 18:45

    excellent work! I'm really looking forward to the completion of their arts works!

  • ADiF ADiF
    Posted May 24, 2013 at 19:05

    Hi! I am a very big fan of both of you! I wanted to know how you color grade. I saw one of the tiles from aIZ in which the colors in the final frame and the first frame look very different. So how do you guys color grade? What programs? Or do you just do it ingame using filmtweaks? BIG FAN! Keep up the good work and i hope to see work from you guys throughout the future!

  • alZ alZ
    Posted May 24, 2013 at 19:35

    Hello, check raw/clean footage on this tiles, thats what we get from in-game filmtweaks. Rest is color corrected in After Effects. Mostly we use few layers and manipulate different tones and colors with effects like curves, levels, hue saturation.

  • Segura Segura
    Posted May 24, 2013 at 19:17

    awesome layout

  • StreeT StreeT
    Posted May 24, 2013 at 20:31

    Keep it up. You boys are awesome

  • KALABOKK KALABOKK
    Posted May 24, 2013 at 21:08

    lookin good, almost like my avatar.

  • Exiled Visuals Exiled Visuals
    Posted May 24, 2013 at 22:21

    Really nice idea from your guys !
    Had a question : Is really amazing to see how color grading can change the full scene !
    Was really wondering if in game there is some settings that could make your final grading better ( like the brighness we see on katha screenshot ) ( Lighttint , Darktint ) Is it almost better to keep default settings ?
    Also do you guys use flare in your color grading ? Not like luckerbox but more overall .

    Thank you and keep your nice work .

  • alZ alZ
    Posted May 24, 2013 at 22:49

    Well in some cases like tinking game's engine in-game settings might be useful. It depends on scene you are working on but for example if you need some particular lightning or shadows it's always smarter to take care of these things inside game as you can easly manipulate sun direction, brightness etc. You shouldn't focus on setting up tone in-game. That's what postproduction is for. About Flares, we might use it for setting up "mood" like boosting sun with flare or some light, but not as part of the general CC.

  • Exiled Visuals Exiled Visuals
    Posted May 24, 2013 at 22:28

    I find it impossible to edit my comment but I had also another question.
    This one is for katha !

    For you 3D scene did you do your Camera Smooth in the game than included your 3D models in it ?
    OR
    You did export the map completly with 3DX ( cant remember the name ) and then all did it in your 3D programs ?

  • katha katha
    Posted May 24, 2013 at 22:47

    Assuming you're talking about the backlot scene, it is recorded in-game and I have later on added the 3d models.
    I very rarely export a map to 3d unless I need to do some really funky camera movement or focal change.

  • ADiF ADiF
    Posted May 25, 2013 at 06:42

    Good to know that you guys are so interactive! I also wanted to ask about your workflow. I assume you select your song before doing anything. So do you fisrt record ALL the footage that you will use? Then go on with syncing ,followed by 3d work and other stuff in AE? Or do you edit each clip as you sync it?

  • Exiled Visuals Exiled Visuals
    Posted May 25, 2013 at 06:53
    * This comment has been deleted *
  • katha katha
    Posted May 26, 2013 at 10:40

    Yes, I select songs before I start working.

    I don't record all the frags from the beginning though, I record frags as I go, it varies from 1 to 3 frags each time, depending on what I feel would fit in that part of the music.

    After editing the raw footage I render it out and composite it.

    It does, however, happen (like in SOD), where I decide to change a song later -- which means re-arranging my edit.
    I will just take a full-blown render out of AE with all the composite, and re-edit it according to the new song, add cuts, slow it down, add cameras, whatever is needed to make the change (which usually isn't much, you just have to play around).

  • Amare Amare
    Posted May 25, 2013 at 23:34

    The most anticipated movie of 2013!!!

  • Moody Moody
    Posted May 26, 2013 at 18:34

    I'm so damn stoked guys! The backlot_scene_02 reminds me of maza with diablo. I wonder if it's the same frag. But I'm not sure if katha would use a frag which is already used in a such popular movie... (:

    It would be very interesting though to get some information what SL16, Jailbait & SoD are all about for now. Whats the background, the meaning? I have watched it so many times wondering whats the clue.

  • makzy makzy
    Posted May 26, 2013 at 19:45

    it clearly isnt because it's starring kalabokk , katha , segura and alz ;p

  • katha katha
    Posted May 26, 2013 at 23:13

    absolutely not the same scene.
    the connection may or may not solve itself in twin ;)

  • KALABOKK KALABOKK
    Posted May 27, 2013 at 10:39

    It's mainly about Elad, who raped a 8 y/o girl, he was trapped inside a prison cell, there he found his arab twin Dale who was shown inside the elevator in SoD's outo.

    I was told that if I'll troll I'll get hit by a belt so don't go too far with this, elad isn't an arab he's russian.

  • makzy makzy
    Posted May 26, 2013 at 19:46

    Katha , I'm just wondering , is there an actual story behind this name ( twin ) ? ;p

  • katha katha
    Posted May 26, 2013 at 23:15

    possibly. :)

  • GREMBY GREMBY
    Posted May 26, 2013 at 22:01

    @ katha

    How come you're using a config with such low contrast? I'm talking about the crash scene. Does it have anything to do with Ambient Occlusion?

  • Lawrence Lawrence
    Posted May 26, 2013 at 22:07

    Ye I think it is

  • katha katha
    Posted May 26, 2013 at 23:19

    Actually has nothing to do with AO, but it's ALWAYS better to keep low contrast when recording, when you're using high contrast in-game that means that you're actually losing data (details) in your histogram, this data CANNOT be retrieved, while on the other hand you could always add contrast.

    that backlot scene is an extreme exception of my workflow, but only because I knew this was going to be very dark to begin with (and even here I've still got some artifacts due to that).

  • michaelOnegear michaelOnegear
    Posted May 26, 2013 at 22:10

    First of all, I'm a huge fan of your work Katha!!
    I really love your edits and your commercial work which I've seen over the years.

    Could you upload your recording CFG (cod4) so we can all have it?
    I do know the magic happens outside the game, yet it would be very awesome.
    I'm really a big fan of your work and I'd love to see some updates here as you guys work so professional :-)
    Your videos are the best! Hope you find some more time to entertain us once again!
    SoD was just mindblowing!
    Thanks.

  • katha katha
    Posted May 26, 2013 at 23:24

    thank you! :)

    As for my config, there's absolutely nothing special about it, and my filmtweaks are changing constantly throughout the movie as I set the tone for each scene, so there really is no point in getting my config.

    Set everything to high (including video card settings) -> set filmtweaks, and you're good to go. :)

  • anabot anabot
    Posted May 26, 2013 at 22:32

    Hey katha and alz.
    I have watched all your movies till today and i was wondering how you record your ingame footage?
    Its Fraps with timescale and then encode?
    Its Avidemo or Its a Wrap and then encode?
    Or what?
    I love your movies guys..
    The quality in them is just so amazing!

  • GREMBY GREMBY
    Posted May 26, 2013 at 22:58

    I'd say 90% of all moviemakers in the CoD4-scene uses avidemo. I think katha uses avidemo for like 95% of the movie and 5% for its a wrap.

  • alZ alZ
    Posted May 26, 2013 at 23:10

    Hello,
    In my case it's "it's a wrap", and workflow till encode process looks like this:
    vdub=>vegas=>ae=>megui.

  • Maliiciious Maliiciious
    Posted May 26, 2013 at 22:32

    If either of you could let us all know what software/plugins you use would be awesome. :) Besides the obvious AE and Sony Vegas, (if you use SV to sync) Just trying to figure out how you guys are doing the 3d work. :p

  • alZ alZ
    Posted May 26, 2013 at 23:13

    As you mentioned already, we use SV for sync, then AE and further softwares depending on our needs such as 3Dmax, Maya (katha), Mudbox, photoshop etc.
    Moving back to plug-ins: Optical flares, Trapcode set ( particular, form ), E3D, Realflow, rayfire and more, also we use some useful scripts.

  • Maliiciious Maliiciious
    Posted May 26, 2013 at 23:17

    Awesome. I already make alright edits usually 20-30 seconds long. I've always wanted to go farther into 3d work but element 3d isn't much. Haha Thanks for letting me know.

  • katha katha
    Posted May 26, 2013 at 23:30

    Actually, E3D is incredibly powerful when combined with actual 3D software, it's "base" is more for people who can't really handle real 3d yet, and that's why it feels limited.

    Also, I'd drop the 20-30 seconds clips and go for a decent length one (I'm not saying 7 minutes, but a solid 2-3 minutes :), it'd help you get some actual flow into the movie, and experiment on something that feels more serious.

  • Maliiciious Maliiciious
    Posted May 30, 2013 at 01:49

    Yeah I've used C4D to import models into Element, but still weird for me.

    That's exactly what I want to do. I've been doing 20-30 seconds clips for about four or five months now and I'm just losing motivation to make them. Its just the same stuff with different songs. I want something that will take me a bit to finish and that's why I'm trying to dive into 3D.

    Thanks for the replies. I'm going to finish up making a collection of tutorials (been doing it all day haha) and start practicing. :)

  • v v
    Posted May 27, 2013 at 03:54

    Just wondering, when you're using boujou, do you matchmove the clips with motion blur? Or do you record it again without purely for the matchmove (then just import the camera solve into the motion blurred clip)? Really curious as to what your workflow is like in that sense.

  • alZ alZ
    Posted May 27, 2013 at 09:07

    It's always better to track footage with motionblur at the lowest estimate, that way you will get tracking points and slighter pixel error which improve your tracking. If you use resample in SV or additional mb in AE, just render your clip without it and then use it as a tracking source.
    For example I use it's a wrap and additional motionblur in AE which I turn off when I'm about to track something.

  • alZ alZ
    Posted May 27, 2013 at 10:56

    more tracking points*

  • ADiF ADiF
    Posted May 27, 2013 at 08:50

    Im going to go ahead and keep pestering you with questions :b This is for Katha... Now, from most of the scenes i have seen in your movies all of your model movements look fantastic. I recall one of your comments on some forum in which you had said that the release of a particular model pack would result in lots of immature movies being made with robot like movements. So do you use your own models for your scenes? Or do you record them ingame?

  • katha katha
    Posted May 29, 2013 at 11:00

    The unique scenes you see, I animate myself.
    Obviously when there's things I can do ingame, i will ALWAYS do ingame -- there's no point generating work for yourself, is there? :)

    And yes, I did say that, because I'd rather see movies well edited than people trying out things they don't fully control yet (that's not to say people should _always_ try and improve, but it doesnt mean you need to put every test you do out there in your actual movies. :p)

  • KALABOKK KALABOKK
    Posted May 27, 2013 at 10:41

    sneak peak of twin : http://www.youtube.com/watch?v=Q9aJXdKQiBM
    this was the name of the original file so no bullshit, it was twin's beta.

  • ADiF ADiF
    Posted May 27, 2013 at 11:23
    * This comment has been deleted *
  • Segura Segura
    Posted May 27, 2013 at 14:18

    sheilan and his shitty frags, get outta here with your spawn house frags sheilan

  • KALABOKK KALABOKK
    Posted May 27, 2013 at 15:12

    hahaha oh liom

  • Segura Segura
    Posted May 27, 2013 at 16:16

    elad is older than windows 1.0

  • KALABOKK KALABOKK
    Posted May 27, 2013 at 11:00

    @katha

    When you changed two songs in SoD, the frags were still in the same order but you changed their velocity a bit.
    Now lets say you sync the frag in vegas and then track it and if you wanna change the velocity you'll have to re-track?
    The best solution for me was tracking the raw footage that came out of the game (before the vdub compress), this way I can track it, pass through vdub and then have my frag in normal speed with it's fps (480 in my case) and have all my tracked details in it, what was your way?

    @alZ

    How do you manage to track with it's a wrap, don't you have problems with the motionblur?

  • alZ alZ
    Posted May 27, 2013 at 11:52

    Not really, my output from it's a wrap is 200 FPS avi due to that it's a wrap doesnt have that much samples for motionblur cuz only 5 ( 1000/200) and that's kinda acceptable for tracking. Naturally sometimes I come across little issues but it's nothing you can't handle. You just have to remove some bad pixels etc.

  • katha katha
    Posted May 29, 2013 at 11:41

    Well, I suppose that depends on how extreme the change you have made is, when I changed songs you would notice there are hardly any velocity changes, and if there are, they are very subtle in a way that I can actually just slow it down with timeremap/twixtor and its not really noticeable.

    Most of my re-editing is done by shifting the cuts and adding cameras.

    I don't actually ever do composite/3d tracking/et cetera on normal speed, I always do it after I edit, I think I've ran into massive tracking problems once and I tried doing that on normal speed, but for whatever reason I think I ended up just dumping that scene completely. :)

    Obviously though, each to his own, and while your way is probably a little less efficient (time wise), you may run into less problems than I do, so.. whatever works!

  • makzy makzy
    Posted May 27, 2013 at 12:47

    I have a queston for both of you , let's start with katha , what are your thoughts about the new after effects that is coming ( from what I've heard ) 15th of June , will you use it and what do you think about new and improved features such as rotoscoping , pixel motion blur and cinema 4D integration ...

    And now for alZ , when you use "itsawrap" what "merge" value do you use and what is your fps when you render out of vdub . Do you record the frag twice or you just render it out of vdub in higher fps so you can work with velocity and add additional motion blur later ? ;p

  • alZ alZ
    Posted May 27, 2013 at 14:12

    Merge value: 5 , final fps 200 => 1000/200 = 5
    No need to record frag twice, if I need more fps for slowmotion, I just record with lower merge value or I just use twixtor and yes, I add additional mb aswell.

  • katha katha
    Posted May 29, 2013 at 11:25

    I have no idea yet, some features sounds great.. I assume I'll use it at one point or another -- although I hate changing versions throughout the project, so it'll probably be a while.. unless its groundbreaking. :p

    also I've seen the c4d integration and must admit I thought it looked pretty horrible, very sluggish - as someone who comes with a 3D background this is very irritating for me, I doubt i'll use it at its initial state.

  • makzy makzy
    Posted May 27, 2013 at 15:12

    Will the fnatic cinema team actually expand ? I mean , if you like somebody's work a lot will you give him a chance in your team ? ;p ( ofc not talking about myself , just wondering ( i suck ) )