Fevron: Nosgoth Blog
Posted 2014-12-13 Fevron
Nosgoth, the latest game as part of the Legacy of Kain universe. When I first heard about this I was a bit unsure how to take it, on one hand I was super excited for a new game within this universe, on the other one that was only a multiplayer? I wasn’t so sure. Then I heard who would be doing the game and I was definitely swayed by that to check it out. The Legacy of Kain series was developed by Crystal Dynamics who are a part of Square-Enix (who also published the games and will publish Nosgoth) however Psyonix would be in charge of the latest installment.
Psyonix, you may not have heard of but you have definitely played one of their awesome multiplayer games as they are the force behind the likes of Gears of War, Unreal Tournament, X-Com and more. I knew that if Nosgoth lived up to level of those games then we could definitely have a fun game to play.
So let us talk about the game itself and how it fits into the Legacy of Kain universe. It plays like it should, I feel like this is definitely what a multiplayer for Kain should feel like and it definitely looks like it belongs. It has that dark, gritty and bloody element that you would expect from an all out vampire vs human war.
The combat is so much fun and because of the differences in the teams it means that there are many different ways to approach it. Because the Vampires are a melee team and the Humans are ranged it essentially means that the game is offense vs defense. As the Humans you need to strategically place yourself to make sure that you have all angles covered both on the ground and the sky. As the Vampire team it is the opposite, although you still need to work as a team you need to ensure that you are strategically flanking or combining your attacks to take on your enemy.
There are glitches, don’t get me wrong, but that is what a Beta is for, things need to get ironed out. The main issue is that there is no major glitches that are breaking the game at the moment and Psyonix are doing a great job ensuring that. People cry about “balance” all the time and how one team is stronger than the other, I wish I could convince people otherwise but I know it wont happen. However, I would like to give my opinion on whether it is balanced or not and I genuinely believe that it is, sure a few of the items/abilities could use tweaks but not any drastic changes.
At present there are four classes per team and each of those classes provide something different for the team. If I am honest I have seen too many teams go all Hunter class and wonder why the Vampires destroy them. This game is as much about control as it is killing the enemy team. On the Human side you have the Hunter and Prophet who work around single target control as well as damage, so if you build a team of only this and miss those abilities, of course the Vamps will ruin you. The other two classes, Scout and Alchemist provide multi-target control through blinds and AOE damage. The Vamps are the same, 2 single target control and 2 multi-target.
Too many teams these days cry about balance when they are making teams full of one class. Psyonix have ensured that there is an equal amount of balance within the teams but only if used correctly. Same for the maps, there are some maps that might favorur the Vamps and some that might be stronger for Humans but the catch is that it is a 2 half game, you will play both sides, it is up to you and your team to dominate one, or both.
Personally, I am loving the game, it looks nice, it plays great and there are plenty more things I could talk about like customization and events but that is a whole different story. If you are looking for a fast paced, team crushing game that is fun, then Nosgoth might actually be the answer.
Preliminary looks at the game I would say 8/10.
TLDR: Fun game, nice combat, looks good, plays well. Get it.